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https://github.com/PaddlePaddle/FastDeploy.git
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ddb06ff83f
Co-authored-by: gongweibao <gognweibao@baidu.com>
63 lines
2.5 KiB
C++
63 lines
2.5 KiB
C++
/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights
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*reserved. SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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*this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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*ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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*LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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*CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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*SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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*INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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*CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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*ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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*POSSIBILITY OF SUCH DAMAGE.
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*
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**************************************************************************************************/
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/*! \file
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\brief Defines new layouts needed for MoE
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*/
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#pragma once
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#include "cutlass/cutlass.h"
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#include "cutlass/fast_math.h"
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#include "cutlass/matrix_coord.h"
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#include "cutlass/pitch_linear_coord.h"
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namespace cutlass {
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namespace layout {
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template <int RowsPerTile, int ColumnsInterleaved>
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struct ColumnMajorTileInterleave {
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static constexpr int kRowsPerTile = RowsPerTile;
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static constexpr int kColumnsInterleaved = ColumnsInterleaved;
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};
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template <class T>
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struct IsColumnMajorTileInterleave {
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static constexpr bool value = false;
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};
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template <int U, int V>
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struct IsColumnMajorTileInterleave<ColumnMajorTileInterleave<U, V>> {
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static constexpr bool value = true;
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};
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} // namespace layout
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} // namespace cutlass
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