Add "bad conn" for debugging UDP

This commit is contained in:
Alex X
2026-01-13 12:15:02 +03:00
parent b19c081642
commit fd68107940
+47
View File
@@ -0,0 +1,47 @@
package debug
import (
"bytes"
"math/rand"
"net"
)
type badConn struct {
net.Conn
delay int
buf []byte
}
func NewBadConn(conn net.Conn) net.Conn {
return &badConn{Conn: conn}
}
const (
missChance = 0.05
delayChance = 0.1
)
func (c *badConn) Read(b []byte) (n int, err error) {
if rand.Float32() < missChance {
if _, err = c.Conn.Read(b); err != nil {
return
}
//log.Printf("bad conn: miss")
}
if c.delay > 0 {
if c.delay--; c.delay == 0 {
n = copy(b, c.buf)
return
}
} else if rand.Float32() < delayChance {
if n, err = c.Conn.Read(b); err != nil {
return
}
c.delay = 1 + rand.Intn(5)
c.buf = bytes.Clone(b[:n])
//log.Printf("bad conn: delay %d", c.delay)
}
return c.Conn.Read(b)
}