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https://github.com/esimov/pigo-wasm-demos.git
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wasm: updated triangulate demo to use html5 canvas api
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609eb0df9d
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0c59b0d293
@ -3,7 +3,6 @@ package draw
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import (
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"image"
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"image/color"
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"math"
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)
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// ellipse defines the struct components required to apply the ellipse's formula.
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@ -41,15 +40,16 @@ func (e *ellipse) At(x, y int) color.Color {
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eqn := p1 + p2
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if eqn <= 1 {
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rMin := math.Min(float64(e.rx), float64(e.ry))
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rMax := math.Max(float64(e.rx), float64(e.ry))
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// rMin := math.Min(float64(e.rx), float64(e.ry))
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// rMax := math.Max(float64(e.rx), float64(e.ry))
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grad := &NewRadialGradient(float64(x), float64(y), rMin*0.7, float64(x), float64(y), rMax-(rMin/4))
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grad.AddColorStop(0, color.RGBA{255, 255, 255, 255})
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grad.AddColorStop(0.6, color.RGBA{127, 127, 127, 127})
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grad.AddColorStop(1, color.RGBA{0, 0, 0, 0})
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// grad := NewRadialGradient(float64(x), float64(y), rMin*0.7, float64(x), float64(y), rMax-(rMin/4))
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// grad.AddColorStop(0, color.RGBA{255, 255, 255, 255})
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// grad.AddColorStop(0.6, color.RGBA{127, 127, 127, 127})
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// grad.AddColorStop(1, color.RGBA{0, 0, 0, 0})
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return grad.ColorAt(e.cx, e.cy)
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// return grad.ColorAt(e.cx, e.cy)
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return color.Alpha{255}
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}
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return color.Alpha{0}
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}
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@ -3,12 +3,11 @@ package triangulate
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import (
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"fmt"
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"image"
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"image/draw"
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"math"
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"sync"
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"syscall/js"
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"github.com/esimov/pigo-wasm-demos/detector"
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ellipse "github.com/esimov/pigo-wasm-demos/draw"
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"github.com/esimov/pigo-wasm-demos/pixels"
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triangle "github.com/esimov/triangle/v2"
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"golang.org/x/sync/errgroup"
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@ -29,10 +28,14 @@ type Canvas struct {
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windowSize struct{ width, height int }
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// Canvas properties
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canvas js.Value
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ctx js.Value
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reqID js.Value
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renderer js.Func
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canvas js.Value
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ellipse js.Value
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offscreen js.Value
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ctx js.Value
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ctxMask js.Value
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ctxOffscr js.Value
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reqID js.Value
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renderer js.Func
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// Webcam properties
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navigator js.Value
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@ -68,7 +71,7 @@ const (
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maxStrokeWidth = 4
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)
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var det *detector.Detector
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var pigo *detector.Detector
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// NewCanvas creates and initializes the new Canvas element
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func NewCanvas() *Canvas {
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@ -81,12 +84,22 @@ func NewCanvas() *Canvas {
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c.windowSize.height = 480
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c.canvas = c.doc.Call("createElement", "canvas")
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c.ellipse = c.doc.Call("createElement", "canvas")
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c.offscreen = c.doc.Call("createElement", "canvas")
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c.canvas.Set("width", c.windowSize.width)
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c.canvas.Set("height", c.windowSize.height)
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c.canvas.Set("id", "canvas")
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c.ellipse.Set("width", c.windowSize.width)
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c.ellipse.Set("height", c.windowSize.height)
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c.offscreen.Set("width", c.windowSize.width)
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c.offscreen.Set("height", c.windowSize.height)
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c.body.Call("appendChild", c.canvas)
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c.ctx = c.canvas.Call("getContext", "2d")
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c.ctxMask = c.ellipse.Call("getContext", "2d")
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c.ctxOffscr = c.offscreen.Call("getContext", "2d")
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c.showFrame = false
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c.isSolid = false
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c.isGrayScaled = false
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@ -97,7 +110,7 @@ func NewCanvas() *Canvas {
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c.pointsThreshold = 10
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c.pointRate = 0.075
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det = detector.NewDetector()
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pigo = detector.NewDetector()
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c.processor = &triangle.Processor{
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BlurRadius: 2,
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@ -127,7 +140,7 @@ func (c *Canvas) Render() error {
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var data = make([]byte, width*height*4)
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c.done = make(chan struct{})
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err := det.UnpackCascades()
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err := pigo.UnpackCascades()
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if err != nil {
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return err
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}
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@ -154,7 +167,7 @@ func (c *Canvas) Render() error {
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// and the memory will keep up increasing by each iteration.
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data = make([]byte, len(data))
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res := det.DetectFaces(gray, height, width)
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res := pigo.DetectFaces(gray, height, width)
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if err := c.drawDetection(res); err != nil {
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return err
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}
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@ -248,9 +261,15 @@ func (c *Canvas) drawDetection(dets [][]int) error {
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c.triangle = &triangle.Image{*c.processor}
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var scaleX, scaleY, invScaleX, invScaleY float64
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var grad js.Value
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for _, det := range dets {
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det := det
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c.g.Go(func() error {
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leftPupil := pigo.DetectLeftPupil(det)
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rightPupil := pigo.DetectRightPupil(det)
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if det[3] > 50 {
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c.ctx.Call("beginPath")
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c.ctx.Set("lineWidth", 2)
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@ -263,32 +282,73 @@ func (c *Canvas) drawDetection(dets [][]int) error {
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uint8Arr := js.Global().Get("Uint8Array").New(subimg)
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js.CopyBytesToGo(imgData, uint8Arr)
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unionMask := image.NewNRGBA(image.Rect(0, 0, scale, scale))
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// Add to union mask
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ellipse := ellipse.NewEllipse(
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row,
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col,
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int(float64(scale)*0.8/1.6),
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int(float64(scale)*0.8/2),
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)
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// Draw the ellipse mask.
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{
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scx, scy := int(float64(scale)*0.8/1.6), int(float64(scale)*0.8/2.0)
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rx, ry := scx/2, scy/2
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if rx >= ry {
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scaleX, invScaleX = 1, 1
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scaleY = float64(rx) / float64(ry)
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invScaleY = float64(ry) / float64(rx)
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grad = c.ctxMask.Call("createRadialGradient", scale/2, float64(scale/2)*invScaleY, 0, scale/2, float64(scale/2)*invScaleY, scx)
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} else {
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scaleY, invScaleY = 1, 1
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scaleX = float64(ry) / float64(rx)
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invScaleX = float64(rx) / float64(ry)
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grad = c.ctxMask.Call("createRadialGradient", float64(scale/2)*invScaleX, scale/2, 0, float64(scale/2)*invScaleX, scale/2, scy)
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}
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grad.Call("addColorStop", 0.6, "rgba(0, 0, 0, 255)")
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grad.Call("addColorStop", 0.8, "rgba(255, 255, 255, 0)")
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// Clear the canvas on each frame.
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c.ctxMask.Call("clearRect", 0, 0, c.windowSize.width, c.windowSize.height)
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c.ctxMask.Call("setTransform", scaleX, 0, 0, scaleY, 0, 0)
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c.ctxMask.Set("fillStyle", grad)
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c.ctxMask.Call("fillRect", 0, 0, scale, scale)
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}
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c.lock.Lock()
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draw.Draw(unionMask, unionMask.Bounds(), ellipse, image.Point{X: row - scale/2, Y: col - scale/2}, draw.Over)
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c.lock.Unlock()
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// Triangulate the detected face region.
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buffer, err := c.triangulate(unionMask, imgData, scale)
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buffer, err := c.triangulate(imgData, scale)
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if err != nil {
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return err
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}
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uint8Arr = js.Global().Get("Uint8Array").New(scale * scale * 4)
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js.CopyBytesToJS(uint8Arr, buffer)
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uint8Clamped := js.Global().Get("Uint8ClampedArray").New(uint8Arr)
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rawData := js.Global().Get("ImageData").New(uint8Clamped, scale)
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c.lock.Unlock()
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// Replace the underlying face region with the triangulated image.
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c.ctx.Call("putImageData", rawData, row-scale/2, col-scale/2)
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// Draw the triangulated image into the ellipse gradient using composite operation.
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{
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uint8Arr = js.Global().Get("Uint8Array").New(scale * scale * 4)
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js.CopyBytesToJS(uint8Arr, buffer)
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uint8Clamped := js.Global().Get("Uint8ClampedArray").New(uint8Arr)
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rawData := js.Global().Get("ImageData").New(uint8Clamped, scale)
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// Clear out the canvas on each frame.
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c.ctxOffscr.Call("clearRect", 0, 0, c.windowSize.width, c.windowSize.height)
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// Replace the underlying face region with the blurred image.
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c.ctxOffscr.Call("putImageData", rawData, 0, 0)
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// Calculate the lean angle between the pupils.
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angle := 1 - (math.Atan2(float64(rightPupil.Col-leftPupil.Col), float64(rightPupil.Row-leftPupil.Row)) * 180 / math.Pi / 90)
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c.ctxOffscr.Call("save")
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c.ctxOffscr.Call("translate", scale/2, scale/2)
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c.ctxOffscr.Call("rotate", js.ValueOf(angle).Float())
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c.ctxOffscr.Call("translate", -scale/2, -scale/2)
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// Apply the ellipse mask over the source image by using composite operation.
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c.ctxOffscr.Set("globalCompositeOperation", "destination-atop")
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c.ctxOffscr.Call("drawImage", c.ellipse, 0, 0)
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c.ctxOffscr.Call("restore")
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// Combine all the layers.
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c.ctx.Call("drawImage", c.offscreen, row-scale/2, col-scale/2)
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}
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if c.showFrame {
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c.ctx.Call("rect", row-scale/2, col-scale/2, scale, scale)
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@ -305,30 +365,17 @@ func (c *Canvas) drawDetection(dets [][]int) error {
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}
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// triangulate triangulates the detected face region
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func (c *Canvas) triangulate(unionMask *image.NRGBA, data []uint8, scale int) ([]uint8, error) {
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faceTemplate := image.NewNRGBA(image.Rect(0, 0, scale, scale))
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func (c *Canvas) triangulate(data []uint8, scale int) ([]uint8, error) {
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// Converts the buffer array to an image.
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img := pixels.PixToImage(data, scale)
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// Create a new image and draw the webcam frame captures into it.
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newImg := image.NewNRGBA(image.Rect(0, 0, scale, scale))
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draw.Draw(newImg, newImg.Bounds(), img, newImg.Bounds().Min, draw.Over)
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// Call the face triangulation algorithm.
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triangled, _, _, err := c.triangle.Draw(newImg, *c.processor, func() {})
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triangled, _, _, err := c.triangle.Draw(img, *c.processor, func() {})
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if err != nil {
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return nil, err
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}
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// Paste triangled image into the face template.
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c.lock.Lock()
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draw.Draw(faceTemplate, img.Bounds(), triangled, image.Point{}, draw.Over)
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c.lock.Unlock()
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// Draw the triangled image through the facemask and on top of the source.
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draw.DrawMask(img.(draw.Image), img.Bounds(), faceTemplate, image.Point{}, unionMask, image.Point{}, draw.Over)
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return pixels.ImgToPix(img), nil
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return pixels.ImgToPix(triangled), nil
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}
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// detectKeyPress listen for the keypress event and retrieves the key code.
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