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Remove done TODO
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@ -336,16 +336,8 @@ async function start() {
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canvas_el.style.height = `${canvas_el_parent.parentNode.offsetWidth / ar_canvas}px`;
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}
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// TODO:
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// a40 no buffers currently available in the reader queue
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// we need to detect what resolutions encoder will support
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// and either capture at that resolution or can canvas downscale?
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// canvas should already scale so we could set that as the maximum
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// supported encoder resolution and let it scale
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// or just use maximum common between camera and encoder
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// - do this in webm-muxer.js as separate module
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// get all the encoder resolutions and allow user to select one
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// then choose next largest camera
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// select which camera to use (front/rear)?
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// a40 no buffers currently available in the reader queue
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// windows, android, iOS, find a mac to test
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// check behaviour when rotate phone
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}
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