export default `#version 300 es precision highp float; uniform sampler2D u_texture; uniform vec2 u_resolution; uniform bool u_rotate; uniform bool u_greyscale; uniform bool u_active; out vec4 colour; vec4 tpix(float x, float y) { vec3 color = texture(u_texture, vec2(x, y)).rgb; if (!u_greyscale) { return vec4(color, 1.0); } float grey = dot(color, vec3(0.299, 0.587, 0.114)); return vec4(vec3(grey), 1.0); } void main() { if (!u_active) { colour = vec4(0, 0, 0, 1.0); return; } ivec2 size = textureSize(u_texture, 0); float ar_texture = float(size.x) / float(size.y); if (u_rotate) { float ar_resolution = u_resolution.y / u_resolution.x; if (ar_resolution >= ar_texture) { float height = float(u_resolution.x) * ar_texture; float border_height = (u_resolution.y - height) / 2.0; if ((gl_FragCoord.y < border_height) || (gl_FragCoord.y >= (border_height + height))) { colour = vec4(0); } else { colour = tpix(1.0 - (gl_FragCoord.y - border_height) / height, gl_FragCoord.x / u_resolution.x); } } else { float width = float(u_resolution.y) / ar_texture; float border_width = (u_resolution.x - width) / 2.0; if ((gl_FragCoord.x < border_width) || (gl_FragCoord.x >= (border_width + width))) { colour = vec4(0); } else { colour = tpix(1.0 - gl_FragCoord.y / u_resolution.y, (gl_FragCoord.x - border_width) / width); } } } else { float ar_resolution = u_resolution.x / u_resolution.y; if (ar_resolution >= ar_texture) { float width = float(u_resolution.y) * ar_texture; float border_width = (u_resolution.x - width) / 2.0; if ((gl_FragCoord.x < border_width) || (gl_FragCoord.x >= (border_width + width))) { colour = vec4(0); } else { colour = tpix((gl_FragCoord.x - border_width) / width, gl_FragCoord.y / u_resolution.y); } } else { float height = float(u_resolution.x) / ar_texture; float border_height = (u_resolution.y - height) / 2.0; if ((gl_FragCoord.y < border_height) || (gl_FragCoord.y >= (border_height + height))) { colour = vec4(0); } else { colour = tpix(gl_FragCoord.x / u_resolution.x, (gl_FragCoord.y - border_height) / height); } } } }`;