Fix wrong duration in vpx due to buffer usage

VPX doesn't allow 0 duration. If 0 is given, vpx_codec_encode will fail with VPX_CODEC_INVALID_PARAM.
0 duration is possible because mediadevices first gets the frame meta data by reading from the source,
and consequently the codec will read the first frame from the buffer. This means the first frame won't
have a pause to the second frame, which means if the delay is <1 ms (vpx duration resolution), duration
is going to be 0.
This commit is contained in:
Lukas Herman
2020-11-09 08:10:21 -08:00
parent 4057524bf0
commit d65170dfe3
+10 -1
View File
@@ -237,10 +237,19 @@ func (e *encoder) Read() ([]byte, func(), error) {
e.raw.d_w, e.raw.d_h = C.uint(width), C.uint(height)
}
duration := t - e.tLastFrame
// VPX doesn't allow 0 duration. If 0 is given, vpx_codec_encode will fail with VPX_CODEC_INVALID_PARAM.
// 0 duration is possible because mediadevices first gets the frame meta data by reading from the source,
// and consequently the codec will read the first frame from the buffer. This means the first frame won't
// have a pause to the second frame, which means if the delay is <1 ms (vpx duration resolution), duration
// is going to be 0.
if duration == 0 {
duration = 1
}
var flags int
if ec := C.encode_wrapper(
e.codec, e.raw,
C.long(t-e.tStart), C.ulong(t-e.tLastFrame), C.long(flags), C.ulong(e.deadline),
C.long(t-e.tStart), C.ulong(duration), C.long(flags), C.ulong(e.deadline),
(*C.uchar)(&yuvImg.Y[0]), (*C.uchar)(&yuvImg.Cb[0]), (*C.uchar)(&yuvImg.Cr[0]),
); ec != C.VPX_CODEC_OK {
return nil, func() {}, fmt.Errorf("vpx_codec_encode failed (%d)", ec)