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Update On Tue Sep 17 20:34:17 CEST 2024
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@@ -1,4 +1,5 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common.Logging;
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namespace Ryujinx.Graphics.OpenGL.Effects
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{
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@@ -6,18 +7,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
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{
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public static int CompileProgram(string shaderCode, ShaderType shaderType)
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{
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var shader = GL.CreateShader(shaderType);
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GL.ShaderSource(shader, shaderCode);
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GL.CompileShader(shader);
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var program = GL.CreateProgram();
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GL.AttachShader(program, shader);
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GL.LinkProgram(program);
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GL.DetachShader(program, shader);
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GL.DeleteShader(shader);
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return program;
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return CompileProgram(new string[] { shaderCode }, shaderType);
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}
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public static int CompileProgram(string[] shaders, ShaderType shaderType)
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@@ -26,6 +16,15 @@ namespace Ryujinx.Graphics.OpenGL.Effects
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GL.ShaderSource(shader, shaders.Length, shaders, (int[])null);
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GL.CompileShader(shader);
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GL.GetShader(shader, ShaderParameter.CompileStatus, out int isCompiled);
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if (isCompiled == 0)
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{
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string log = GL.GetShaderInfoLog(shader);
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Logger.Error?.Print(LogClass.Gpu, $"Failed to compile effect shader:\n\n{log}\n");
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GL.DeleteShader(shader);
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return 0;
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}
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var program = GL.CreateProgram();
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GL.AttachShader(program, shader);
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GL.LinkProgram(program);
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