Files
ebiten/examples/audio/main.go
T
Hajime Hoshi 03c0a55d41 examples/audio: add x^1.66 volume mode
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 14:04:40 +09:00

548 lines
12 KiB
Go

// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// This is an example to implement an audio player.
// See examples/wav for a simpler example to play a sound file.
package main
import (
"bytes"
"fmt"
"image"
"image/color"
_ "image/png"
"io"
"log"
"math"
"time"
"github.com/ebitengine/debugui"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/audio"
"github.com/hajimehoshi/ebiten/v2/audio/mp3"
"github.com/hajimehoshi/ebiten/v2/audio/opus"
"github.com/hajimehoshi/ebiten/v2/audio/vorbis"
"github.com/hajimehoshi/ebiten/v2/audio/wav"
raudio "github.com/hajimehoshi/ebiten/v2/examples/resources/audio"
riaudio "github.com/hajimehoshi/ebiten/v2/examples/resources/images/audio"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/vector"
)
const (
screenWidth = 640
screenHeight = 480
sampleRate = 48000
)
var (
playerBarColor = color.RGBA{0x80, 0x80, 0x80, 0xff}
playerCurrentColor = color.RGBA{0xff, 0xff, 0xff, 0xff}
)
var (
playButtonImage *ebiten.Image
pauseButtonImage *ebiten.Image
alertButtonImage *ebiten.Image
)
func init() {
img, _, err := image.Decode(bytes.NewReader(riaudio.Play_png))
if err != nil {
panic(err)
}
playButtonImage = ebiten.NewImageFromImage(img)
img, _, err = image.Decode(bytes.NewReader(riaudio.Pause_png))
if err != nil {
panic(err)
}
pauseButtonImage = ebiten.NewImageFromImage(img)
img, _, err = image.Decode(bytes.NewReader(riaudio.Alert_png))
if err != nil {
panic(err)
}
alertButtonImage = ebiten.NewImageFromImage(img)
}
type volumeMode int
const (
volumeModeLinear volumeMode = iota
volumeModeSquared
volumeModeCubed
volumeMode166
volumeModeDecibel
)
func (v volumeMode) String() string {
switch v {
case volumeModeLinear:
return "Linear"
case volumeModeSquared:
return "Squared"
case volumeModeCubed:
return "Cubed"
case volumeMode166:
return "x^1.66"
case volumeModeDecibel:
return "Decibel"
default:
panic("not reached")
}
}
// applyVolumeMode converts a linear slider value (0.0-1.0) to a volume value
// based on the selected volume mode.
func applyVolumeMode(linear float64, mode volumeMode) float64 {
switch mode {
case volumeModeLinear:
return linear
case volumeModeSquared:
return linear * linear
case volumeModeCubed:
return linear * linear * linear
case volumeMode166:
return math.Pow(linear, 1.66)
case volumeModeDecibel:
if linear == 0 {
return 0
}
// Map linear 0..1 to -60dB..0dB, then convert to amplitude.
db := (linear - 1) * 60
return math.Pow(10, db/20)
default:
panic("not reached")
}
}
type musicType int
const (
typeOgg musicType = iota
typeMP3
typeOpus
)
func (t musicType) String() string {
switch t {
case typeOgg:
return "Ogg"
case typeMP3:
return "MP3"
case typeOpus:
return "Opus"
default:
panic("not reached")
}
}
// Player represents the current audio state.
type Player struct {
game *Game
audioContext *audio.Context
audioPlayer *audio.Player
current time.Duration
total time.Duration
seBytes []byte
seCh chan []byte
volume128 int
volumeMode volumeMode
musicType musicType
playButtonPosition image.Point
alertButtonPosition image.Point
}
func playerBarRect() (x, y, w, h int) {
w, h = 600, 8
x = (screenWidth - w) / 2
y = screenHeight - h - 16
return
}
func NewPlayer(game *Game, audioContext *audio.Context, musicType musicType) (*Player, error) {
type audioStream interface {
io.ReadSeeker
Length() int64
}
// bytesPerSample is the byte size for one sample (8 [bytes] = 2 [channels] * 4 [bytes] (32bit float)).
// TODO: This should be defined in audio package.
const bytesPerSample = 8
var s audioStream
switch musicType {
case typeOgg:
var err error
s, err = vorbis.DecodeF32(bytes.NewReader(raudio.Ragtime_ogg))
if err != nil {
return nil, err
}
case typeMP3:
var err error
s, err = mp3.DecodeF32(bytes.NewReader(raudio.Ragtime_mp3))
if err != nil {
return nil, err
}
case typeOpus:
var err error
s, err = opus.DecodeF32(bytes.NewReader(raudio.Ragtime_opus))
if err != nil {
return nil, err
}
default:
panic("not reached")
}
p, err := audioContext.NewPlayerF32(s)
if err != nil {
return nil, err
}
player := &Player{
game: game,
audioContext: audioContext,
audioPlayer: p,
total: time.Second * time.Duration(s.Length()) / bytesPerSample / sampleRate,
volume128: 128,
seCh: make(chan []byte),
musicType: musicType,
}
if player.total == 0 {
player.total = 1
}
const buttonPadding = 16
w := playButtonImage.Bounds().Dx()
player.playButtonPosition.X = (screenWidth - w*2 + buttonPadding*1) / 2
player.playButtonPosition.Y = screenHeight - 160
player.alertButtonPosition.X = player.playButtonPosition.X + w + buttonPadding
player.alertButtonPosition.Y = player.playButtonPosition.Y
player.audioPlayer.Play()
go func() {
s, err := wav.DecodeF32(bytes.NewReader(raudio.Jab_wav))
if err != nil {
log.Fatal(err)
return
}
b, err := io.ReadAll(s)
if err != nil {
log.Fatal(err)
return
}
player.seCh <- b
}()
return player, nil
}
func (p *Player) Close() error {
return p.audioPlayer.Close()
}
func (p *Player) update() error {
select {
case p.seBytes = <-p.seCh:
close(p.seCh)
p.seCh = nil
default:
}
if p.audioPlayer.IsPlaying() {
p.current = p.audioPlayer.Position()
}
if err := p.seekBarIfNeeded(); err != nil {
return err
}
p.switchPlayStateIfNeeded()
p.playSEIfNeeded()
return nil
}
func (p *Player) shouldPlaySE() bool {
if p.seBytes == nil {
// Bytes for the SE is not loaded yet.
return false
}
r := image.Rectangle{
Min: p.alertButtonPosition,
Max: p.alertButtonPosition.Add(alertButtonImage.Bounds().Size()),
}
if image.Pt(ebiten.CursorPosition()).In(r) {
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
return true
}
}
for _, id := range inpututil.AppendJustPressedTouchIDs(nil) {
if image.Pt(ebiten.TouchPosition(id)).In(r) {
return true
}
}
return false
}
func (p *Player) playSEIfNeeded() {
if !p.shouldPlaySE() {
return
}
sePlayer := p.audioContext.NewPlayerF32FromBytes(p.seBytes)
sePlayer.Play()
}
func (p *Player) shouldSwitchPlayStateIfNeeded() bool {
r := image.Rectangle{
Min: p.playButtonPosition,
Max: p.playButtonPosition.Add(playButtonImage.Bounds().Size()),
}
if image.Pt(ebiten.CursorPosition()).In(r) {
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
return true
}
}
for _, id := range inpututil.AppendJustPressedTouchIDs(nil) {
if image.Pt(ebiten.TouchPosition(id)).In(r) {
return true
}
}
return false
}
func (p *Player) switchPlayStateIfNeeded() {
if !p.shouldSwitchPlayStateIfNeeded() {
return
}
if p.audioPlayer.IsPlaying() {
p.audioPlayer.Pause()
return
}
p.audioPlayer.Play()
}
func (p *Player) justPressedPosition() (int, int, bool) {
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
x, y := ebiten.CursorPosition()
return x, y, true
}
if touches := inpututil.AppendJustPressedTouchIDs(nil); len(touches) > 0 {
x, y := ebiten.TouchPosition(touches[0])
return x, y, true
}
return 0, 0, false
}
func (p *Player) seekBarIfNeeded() error {
// Calculate the next seeking position from the current cursor position.
x, y, ok := p.justPressedPosition()
if !ok {
return nil
}
bx, by, bw, bh := playerBarRect()
const padding = 4
if y < by-padding || by+bh+padding <= y {
return nil
}
if x < bx || bx+bw <= x {
return nil
}
pos := time.Duration(x-bx) * p.total / time.Duration(bw)
p.current = pos
if err := p.audioPlayer.SetPosition(pos); err != nil {
return err
}
return nil
}
func (p *Player) draw(screen *ebiten.Image) {
// Draw the bar.
x, y, w, h := playerBarRect()
vector.FillRect(screen, float32(x), float32(y), float32(w), float32(h), playerBarColor, true)
// Draw the cursor on the bar.
cx := float32(x) + float32(w)*float32(p.current)/float32(p.total)
cy := float32(y) + float32(h)/2
vector.FillCircle(screen, cx, cy, 12, playerCurrentColor, true)
// Draw buttons
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(float64(p.playButtonPosition.X), float64(p.playButtonPosition.Y))
if p.audioPlayer.IsPlaying() {
screen.DrawImage(pauseButtonImage, op)
} else {
screen.DrawImage(playButtonImage, op)
}
op.GeoM.Reset()
op.GeoM.Translate(float64(p.alertButtonPosition.X), float64(p.alertButtonPosition.Y))
screen.DrawImage(alertButtonImage, op)
}
type Game struct {
debugUI debugui.DebugUI
musicPlayer *Player
musicPlayerCh chan *Player
errCh chan error
}
func NewGame() (*Game, error) {
audioContext := audio.NewContext(sampleRate)
g := &Game{
musicPlayerCh: make(chan *Player),
errCh: make(chan error),
}
m, err := NewPlayer(g, audioContext, typeOgg)
if err != nil {
return nil, err
}
g.musicPlayer = m
return g, nil
}
func (g *Game) Update() error {
select {
case p := <-g.musicPlayerCh:
g.musicPlayer = p
case err := <-g.errCh:
return err
default:
}
if _, err := g.debugUI.Update(func(ctx *debugui.Context) error {
var uiErr error
ctx.Window("Audio", image.Rect(10, 10, 330, 240), func(layout debugui.ContainerLayout) {
ctx.Header("Settings", true, func() {
ctx.SetGridLayout([]int{-1, -1}, nil)
if g.musicPlayer != nil {
ctx.Text("Volume")
ctx.Slider(&g.musicPlayer.volume128, 0, 128, 1).On(func() {
v := applyVolumeMode(float64(g.musicPlayer.volume128)/128, g.musicPlayer.volumeMode)
g.musicPlayer.audioPlayer.SetVolume(v)
})
ctx.Text("Volume Mode")
ctx.Button(fmt.Sprintf("Current: %s", g.musicPlayer.volumeMode)).On(func() {
g.musicPlayer.volumeMode = (g.musicPlayer.volumeMode + 1) % 5
v := applyVolumeMode(float64(g.musicPlayer.volume128)/128, g.musicPlayer.volumeMode)
g.musicPlayer.audioPlayer.SetVolume(v)
})
}
ctx.Text("Switch Audio Type")
typ := "N/A"
if g.musicPlayer != nil {
typ = fmt.Sprintf("Current: %s", g.musicPlayer.musicType)
}
ctx.Button(typ).On(func() {
if g.musicPlayer == nil {
return
}
var t musicType
switch g.musicPlayer.musicType {
case typeOgg:
t = typeMP3
case typeMP3:
t = typeOpus
case typeOpus:
t = typeOgg
default:
panic("not reached")
}
if err := g.musicPlayer.Close(); err != nil {
uiErr = err
return
}
g.musicPlayer = nil
go func() {
p, err := NewPlayer(g, audio.CurrentContext(), t)
if err != nil {
g.errCh <- err
return
}
g.musicPlayerCh <- p
}()
})
ctx.Text("Runnable on Unfocused")
runnableOnUnfocused := ebiten.IsRunnableOnUnfocused()
ctx.Checkbox(&runnableOnUnfocused, "").On(func() {
ebiten.SetRunnableOnUnfocused(runnableOnUnfocused)
})
})
ctx.Header("Info", true, func() {
ctx.SetGridLayout([]int{-1, -1}, nil)
// Compose the current time text.
var c time.Duration
if g.musicPlayer != nil {
c = g.musicPlayer.current
}
m := (c / time.Minute) % 100
s := (c / time.Second) % 60
ms := (c / time.Millisecond) % 1000
ctx.Text("Time")
ctx.Text(fmt.Sprintf("%02d:%02d.%03d", m, s, ms))
ctx.Text("TPS")
ctx.Text(fmt.Sprintf("%0.2f", ebiten.ActualTPS()))
})
})
return uiErr
}); err != nil {
return err
}
if g.musicPlayer != nil {
if err := g.musicPlayer.update(); err != nil {
return err
}
}
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
if g.musicPlayer != nil {
g.musicPlayer.draw(screen)
}
g.debugUI.Draw(screen)
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func main() {
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("Audio (Ebitengine Demo)")
g, err := NewGame()
if err != nil {
log.Fatal(err)
}
if err := ebiten.RunGame(g); err != nil {
log.Fatal(err)
}
}