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https://github.com/hajimehoshi/ebiten.git
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b262191c79
Replaces traditional for-loop constructs with 'for range' syntax in several example files for improved readability and idiomatic Go style. Affects contextlost, keyboard, mandelbrot, masking, moire, and noise examples.
155 lines
4.1 KiB
Go
155 lines
4.1 KiB
Go
// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package main
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import (
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"bytes"
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"image"
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"image/color"
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_ "image/jpeg"
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"log"
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"math"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
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)
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const (
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screenWidth = 320
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screenHeight = 240
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)
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var (
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bgImage *ebiten.Image
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fgImage *ebiten.Image
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maskedFgImage = ebiten.NewImage(screenWidth, screenHeight)
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spotLightImage *ebiten.Image
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)
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func init() {
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// Decode an image from the image file's byte slice.
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img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg))
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if err != nil {
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log.Fatal(err)
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}
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bgImage = ebiten.NewImageFromImage(img)
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img, _, err = image.Decode(bytes.NewReader(images.FiveYears_jpg))
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if err != nil {
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log.Fatal(err)
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}
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fgImage = ebiten.NewImageFromImage(img)
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// Initialize the spot light image.
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const r = 64
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alphas := image.Point{r * 2, r * 2}
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a := image.NewAlpha(image.Rectangle{image.Point{}, alphas})
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for j := range alphas.Y {
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for i := range alphas.X {
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// d is the distance between (i, j) and the (circle) center.
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d := math.Sqrt(float64((i-r)*(i-r) + (j-r)*(j-r)))
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// Alphas around the center are 0 and values outside of the circle are 0xff.
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b := uint8(max(0, min(0xff, int(3*d*0xff/r)-2*0xff)))
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a.SetAlpha(i, j, color.Alpha{b})
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}
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}
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spotLightImage = ebiten.NewImageFromImage(a)
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}
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type Game struct {
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spotLightX int
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spotLightY int
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spotLightVX int
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spotLightVY int
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}
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func NewGame() *Game {
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return &Game{
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spotLightX: 0,
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spotLightY: 0,
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spotLightVX: 1,
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spotLightVY: 1,
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}
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}
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func (g *Game) Update() error {
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if g.spotLightVX == 0 {
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g.spotLightVX = 1
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}
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if g.spotLightVY == 0 {
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g.spotLightVY = 1
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}
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g.spotLightX += g.spotLightVX
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g.spotLightY += g.spotLightVY
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if g.spotLightX < 0 {
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g.spotLightX = -g.spotLightX
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g.spotLightVX = -g.spotLightVX
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}
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if g.spotLightY < 0 {
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g.spotLightY = -g.spotLightY
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g.spotLightVY = -g.spotLightVY
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}
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s := spotLightImage.Bounds().Size()
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maxX, maxY := screenWidth-s.X, screenHeight-s.Y
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if maxX < g.spotLightX {
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g.spotLightX = -g.spotLightX + 2*maxX
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g.spotLightVX = -g.spotLightVX
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}
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if maxY < g.spotLightY {
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g.spotLightY = -g.spotLightY + 2*maxY
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g.spotLightVY = -g.spotLightVY
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}
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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// Reset the maskedFgImage.
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maskedFgImage.Fill(color.White)
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op := &ebiten.DrawImageOptions{}
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op.Blend = ebiten.BlendCopy
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op.GeoM.Translate(float64(g.spotLightX), float64(g.spotLightY))
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maskedFgImage.DrawImage(spotLightImage, op)
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// Use 'source-in' blend mode so that the source image (fgImage) is used but the alpha
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// is determined by the destination image (maskedFgImage).
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//
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// The result image is the source image with the destination alpha. In maskedFgImage, alpha
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// values in the hole is 0 and alpha values in other places are 0xff. As a result, the
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// maskedFgImage draws the source image with a hole that shape is spotLightImage. Note that
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// RGB values in the destination image are ignored.
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//
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// See also https://www.w3.org/TR/compositing-1/#porterduffcompositingoperators_srcin.
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op = &ebiten.DrawImageOptions{}
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op.Blend = ebiten.BlendSourceIn
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maskedFgImage.DrawImage(fgImage, op)
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screen.Fill(color.RGBA{0x00, 0x00, 0x80, 0xff})
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screen.DrawImage(bgImage, &ebiten.DrawImageOptions{})
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screen.DrawImage(maskedFgImage, &ebiten.DrawImageOptions{})
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return screenWidth, screenHeight
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}
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func main() {
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ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
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ebiten.SetWindowTitle("Masking (Ebitengine Demo)")
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if err := ebiten.RunGame(&Game{}); err != nil {
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log.Fatal(err)
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}
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}
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