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https://github.com/hajimehoshi/ebiten.git
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db24fb7c6b
The session's state queue buffers input events that arrive between a commit-end and the next session start, which is needed when multiple keys are pressed simultaneously (#3382). However, when a text field was unfocused, keystroke events continued to be queued by the platform layer and were replayed when a field was next focused, causing unexpected text to appear. Clear the queued states in Field.cleanUp(), which is called when a field is blurred. This preserves the queue for simultaneous keypresses within a focused field while discarding stale input from unfocused periods. Also refactor textInput to move the session field and theTextInput variable to the cross-platform textinput.go, with each platform defining only a textInputImpl with platform-specific fields. Updates #3382 Closes #3429 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
441 lines
12 KiB
Go
441 lines
12 KiB
Go
// Copyright 2024 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package textinput
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import (
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"image"
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"io"
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"strings"
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"sync"
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"github.com/hajimehoshi/ebiten/v2/internal/hook"
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)
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var (
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theFocusedField *Field
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theFocusedFieldM sync.Mutex
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)
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func focusField(f *Field) {
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var origField *Field
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defer func() {
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if origField != nil {
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origField.cleanUp()
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}
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}()
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theFocusedFieldM.Lock()
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defer theFocusedFieldM.Unlock()
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if theFocusedField == f {
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return
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}
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origField = theFocusedField
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theFocusedField = f
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}
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func blurField(f *Field) {
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var origField *Field
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defer func() {
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if origField != nil {
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origField.cleanUp()
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}
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}()
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theFocusedFieldM.Lock()
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defer theFocusedFieldM.Unlock()
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if theFocusedField != f {
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return
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}
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origField = theFocusedField
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theFocusedField = nil
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}
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func isFieldFocused(f *Field) bool {
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theFocusedFieldM.Lock()
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defer theFocusedFieldM.Unlock()
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return theFocusedField == f
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}
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// currentState is for testing.
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func currentState() (string, int, int, textInputState, bool) {
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theFocusedFieldM.Lock()
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defer theFocusedFieldM.Unlock()
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if theFocusedField == nil {
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return "", 0, 0, textInputState{}, false
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}
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f := theFocusedField
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var b strings.Builder
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_, _ = f.pieceTable.WriteTo(&b)
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return b.String(), f.selectionStartInBytes, f.selectionEndInBytes, f.state, true
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}
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func init() {
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hook.AppendHookOnBeforeUpdate(func() error {
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theFocusedFieldM.Lock()
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f := theFocusedField
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theFocusedFieldM.Unlock()
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if f == nil {
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return nil
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}
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handled, err := f.handleInput()
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f.handled = handled
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return err
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})
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}
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// Field is a region accepting text inputting with IME.
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//
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// Field is not focused by default. You have to call Focus when you start text inputting.
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//
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// Field is a wrapper of the low-level API like Start.
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//
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// For an actual usage, see the examples "textinput".
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type Field struct {
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pieceTable pieceTable
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selectionStartInBytes int
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selectionEndInBytes int
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bounds image.Rectangle
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handled bool
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ch <-chan textInputState
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end func()
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state textInputState
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err error
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}
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// SetBounds sets the bounds used for IME window positioning.
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// The bounds indicate the character position (e.g., cursor bounds) where the IME window should appear.
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// The bounds width doesn't matter very much as long as it is greater than 0.
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// The bounds height should be the text height like a cursor height.
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//
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// Call SetBounds when the bounds change, such as when the cursor position updates.
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// Unlike the deprecated [Field.HandleInputWithBounds], SetBounds does not need to be called every tick.
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func (f *Field) SetBounds(bounds image.Rectangle) {
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f.bounds = bounds
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}
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// Handled reports whether the text inputting was handled in the current tick.
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// If Handled returns true, a Field user should not handle further input events.
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func (f *Field) Handled() bool {
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return f.handled
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}
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// HandleInput updates the field state.
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// HandleInput must be called every tick, i.e., every Update, when Field is focused.
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// HandleInput takes a position where an IME window is shown if needed.
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//
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// HandleInput returns whether the text inputting is handled or not.
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// If HandleInput returns true, a Field user should not handle further input events.
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//
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// HandleInput returns an error when handling input causes an error.
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//
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// Deprecated: use [Field.SetBounds] and [Field.Handled] instead.
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func (f *Field) HandleInput(x, y int) (handled bool, err error) {
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return f.HandleInputWithBounds(image.Rect(x, y, x+1, y+1))
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}
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// HandleInputWithBounds updates the field state.
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// HandleInputWithBounds must be called every tick, i.e., every Update, when Field is focused.
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// HandleInputWithBounds takes a character bounds, which decides the position where an IME window is shown if needed.
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// The bounds width doesn't matter very much as long as it is greater than 0.
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// The bounds height should be the text height like a cursor height.
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//
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// HandleInputWithBounds returns whether the text inputting is handled or not.
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// If HandleInputWithBounds returns true, a Field user should not handle further input events.
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//
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// HandleInputWithBounds returns an error when handling input causes an error.
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//
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// Deprecated: use [Field.SetBounds] and [Field.Handled] instead.
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func (f *Field) HandleInputWithBounds(bounds image.Rectangle) (handled bool, err error) {
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f.bounds = bounds
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f.handled = false
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handled, err = f.handleInput()
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if handled {
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f.handled = true
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}
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return
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}
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func (f *Field) handleInput() (handled bool, err error) {
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if f.err != nil {
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return false, f.err
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}
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if !f.IsFocused() {
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return false, nil
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}
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// Text inputting can happen multiple times in one tick (1/60[s] by default).
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// Handle all of them.
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for {
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if f.ch == nil {
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// TODO: On iOS Safari, Start doesn't work as expected (#2898).
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// Handle a click event and focus the textarea there.
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f.ch, f.end = start(f.bounds)
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// Start returns nil for non-supported envrionments, or when unable to start text inputting for some reasons.
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if f.ch == nil {
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return handled, nil
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}
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}
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readchar:
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for {
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select {
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case state, ok := <-f.ch:
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if state.Error != nil {
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f.err = state.Error
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return false, f.err
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}
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if !ok {
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f.ch = nil
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f.end = nil
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f.state = textInputState{}
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break readchar
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}
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if state.Committed && state.Text == "\x7f" {
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// DEL should not modify the text (#3212).
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f.state = textInputState{}
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continue
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}
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handled = true
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if state.Committed {
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f.commit(state)
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continue
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}
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f.state = state
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default:
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break readchar
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}
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}
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if f.ch == nil {
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continue
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}
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break
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}
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return
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}
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func (f *Field) commit(state textInputState) {
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if !state.Committed {
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panic("textinput: commit must be called with committed state")
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}
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start := f.pieceTable.updateByIME(state, f.selectionStartInBytes, f.selectionEndInBytes)
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f.selectionStartInBytes = start + len(state.Text)
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f.selectionEndInBytes = f.selectionStartInBytes
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f.state = textInputState{}
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}
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// Focus focuses the field.
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// A Field has to be focused to start text inputting.
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//
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// There can be only one Field that is focused at the same time.
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// When Focus is called and there is already a focused field, Focus removes the focus of that.
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func (f *Field) Focus() {
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focusField(f)
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}
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// Blur removes the focus from the field.
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func (f *Field) Blur() {
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blurField(f)
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}
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// IsFocused reports whether the field is focused or not.
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func (f *Field) IsFocused() bool {
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return isFieldFocused(f)
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}
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func (f *Field) cleanUp() {
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if f.err != nil {
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return
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}
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// If the text field still has a session, read the last state and process it just in case.
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if f.ch != nil {
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select {
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case state, ok := <-f.ch:
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if state.Error != nil {
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f.err = state.Error
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return
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}
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if ok && state.Committed {
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f.commit(state)
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} else {
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f.state = state
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}
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default:
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break
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}
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}
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if f.end != nil {
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f.end()
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f.ch = nil
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f.end = nil
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f.state = textInputState{}
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}
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theTextInput.session.clearQueue()
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}
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// Selection returns the current selection range in bytes.
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func (f *Field) Selection() (startInBytes, endInBytes int) {
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return f.selectionStartInBytes, f.selectionEndInBytes
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}
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// CompositionSelection returns the current composition selection in bytes if a text is composited.
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// If a text is not composited, this returns 0s and false.
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// The returned values indicate relative positions in bytes where the current composition text's start is 0.
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func (f *Field) CompositionSelection() (startInBytes, endInBytes int, ok bool) {
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if f.IsFocused() && f.state.Text != "" {
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return f.state.CompositionSelectionStartInBytes, f.state.CompositionSelectionEndInBytes, true
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}
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return 0, 0, false
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}
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// SetSelection sets the selection range.
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func (f *Field) SetSelection(startInBytes, endInBytes int) {
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f.cleanUp()
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l := f.pieceTable.Len()
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f.selectionStartInBytes = min(max(startInBytes, 0), l)
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f.selectionEndInBytes = min(max(endInBytes, 0), l)
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}
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// Text returns the current text.
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// The returned value doesn't include compositing texts.
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func (f *Field) Text() string {
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var b strings.Builder
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_ = f.WriteText(&b)
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return b.String()
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}
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// TextForRendering returns the text for rendering.
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// The returned value includes compositing texts.
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func (f *Field) TextForRendering() string {
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var b strings.Builder
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_ = f.WriteTextForRendering(&b)
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return b.String()
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}
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// HasText reports whether the field has any text.
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func (f *Field) HasText() bool {
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return f.pieceTable.hasText()
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}
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// TextLengthInBytes returns the length of the current text in bytes.
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func (f *Field) TextLengthInBytes() int {
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return f.pieceTable.Len()
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}
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// WriteText writes the current text to w.
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// The written text doesn't include compositing texts.
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func (f *Field) WriteText(w io.Writer) error {
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_, err := f.pieceTable.WriteTo(w)
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return err
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}
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// WriteTextForRendering writes the text for rendering to w.
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// The written text includes compositing texts.
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func (f *Field) WriteTextForRendering(w io.Writer) error {
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if f.IsFocused() && f.state.Text != "" {
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_, _ = f.pieceTable.writeToWithInsertion(w, f.state.Text, f.selectionStartInBytes, f.selectionEndInBytes)
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} else {
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_, _ = f.pieceTable.WriteTo(w)
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}
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return nil
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}
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// ResetText resets the text.
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// ResetText clears the undo history and initializes it with the specified text.
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func (f *Field) ResetText(text string) {
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f.cleanUp()
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f.pieceTable.reset(text)
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f.selectionStartInBytes = 0
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f.selectionEndInBytes = 0
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}
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// UncommittedTextLengthInBytes returns the compositing text length in bytes when the field is focused and the text is editing.
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// The uncommitted text range is from the selection start to the selection start + the uncommitted text length.
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// UncommittedTextLengthInBytes returns 0 otherwise.
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func (f *Field) UncommittedTextLengthInBytes() int {
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if f.IsFocused() {
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return len(f.state.Text)
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}
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return 0
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}
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// SetTextAndSelection sets the text and the selection range.
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// This operation is added to the undo history.
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func (f *Field) SetTextAndSelection(text string, selectionStartInBytes, selectionEndInBytes int) {
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f.cleanUp()
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l := f.pieceTable.Len()
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f.pieceTable.replace(text, 0, l)
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f.selectionStartInBytes = min(max(selectionStartInBytes, 0), l)
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f.selectionEndInBytes = min(max(selectionEndInBytes, 0), l)
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}
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// ReplaceText replaces the text at the specified range and updates the selection range.
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// This operation is added to the undo history.
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func (f *Field) ReplaceText(text string, startInBytes, endInBytes int) {
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f.cleanUp()
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f.pieceTable.replace(text, startInBytes, endInBytes)
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f.selectionStartInBytes = startInBytes + len(text)
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f.selectionEndInBytes = f.selectionStartInBytes
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}
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// ReplaceTextAtSelection replaces the text at the selection range and updates the selection range.
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// This operation is added to the undo history.
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func (f *Field) ReplaceTextAtSelection(text string) {
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f.ReplaceText(text, f.selectionStartInBytes, f.selectionEndInBytes)
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}
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// CanUndo reports whether the field can undo or not.
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func (f *Field) CanUndo() bool {
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return f.pieceTable.canUndo()
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}
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// CanRedo reports whether the field can redo or not.
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func (f *Field) CanRedo() bool {
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return f.pieceTable.canRedo()
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}
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// Undo undoes the last operation.
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//
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// History granularity may vary depending on the internal implementation. Do not write code that depends on the granularity.
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func (f *Field) Undo() {
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start, end, ok := f.pieceTable.undo()
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if !ok {
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return
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}
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f.selectionStartInBytes = start
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f.selectionEndInBytes = end
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}
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// Redo redoes the last undone operation.
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//
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// History granularity may vary depending on the internal implementation. Do not write code that depends on the granularity.
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func (f *Field) Redo() {
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start, end, ok := f.pieceTable.redo()
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if !ok {
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return
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}
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f.selectionStartInBytes = start
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f.selectionEndInBytes = end
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}
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