Files
ebiten/internal/atlas/image.go
T
Hajime Hoshi efab369512 all: go fix
2026-03-15 17:46:48 +09:00

1066 lines
29 KiB
Go

// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package atlas
import (
"fmt"
"image"
"math"
"math/bits"
"runtime"
"slices"
"sync"
"sync/atomic"
"github.com/hajimehoshi/ebiten/v2/internal/debug"
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/packing"
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
)
var (
minSourceSize = 0
minDestinationSize = 0
maxSize = 0
)
func appendDeferred(f func()) {
deferredM.Lock()
defer deferredM.Unlock()
deferred = append(deferred, f)
}
func flushDeferred() {
deferredM.Lock()
fs := deferred
deferred = nil
deferredM.Unlock()
for _, f := range fs {
f()
}
}
// baseCountToPutOnSourceBackend represents the base time duration when the image can be put onto an atlas.
// Actual time duration is increased in an exponential way for each usage as a rendering target.
const baseCountToPutOnSourceBackend = 10
func putImagesOnSourceBackend() {
// The counter usedAsDestinationCount is updated at most once per frame (#2676).
imagesUsedAsDestination.forEach(func(i *Image) {
// i.backend can be nil after deallocate is called.
if i.backend == nil {
i.usedAsDestinationCount = 0
return
}
// This counter is not updated when the backend is created in this frame.
if !i.backendCreatedInThisFrame && i.usedAsDestinationCount < math.MaxInt {
i.usedAsDestinationCount++
}
i.backendCreatedInThisFrame = false
})
imagesUsedAsDestination.clear()
imagesToPutOnSourceBackend.forEach(func(i *Image) {
// i.backend can be nil after deallocate is called.
if i.backend == nil {
i.usedAsSourceCount = 0
return
}
if i.usedAsSourceCount < math.MaxInt {
i.usedAsSourceCount++
}
if i.usedAsSourceCount >= baseCountToPutOnSourceBackend*(1<<uint(min(i.usedAsDestinationCount, 31))) {
i.putOnSourceBackend()
i.usedAsSourceCount = 0
}
})
imagesToPutOnSourceBackend.clear()
}
// backend is a big texture atlas that can have multiple images.
// backend is a texture in GPU.
type backend struct {
width int
height int
// backendImage is an implementation backendImage stored in the GPU.
backendImage *graphicscommand.Image
// page is an atlas map. Each part is called a node.
// If page is nil, the backend's image is isolated and not on an atlas.
page *packing.Page
// screen indicates whether this backend is used as a screen image or not.
screen bool
// source reports whether this backend is mainly used a rendering source, but this is not 100%.
//
// If a non-source (destination) image is used as a source many times,
// the image's backend might be turned into a source backend to optimize draw calls.
//
// source is always false when the image type is not ImageTypeRegular.
source bool
// sourceInThisFrame reports whether this backend is used as a source in this frame.
// sourceInThisFrame is reset every frame.
sourceInThisFrame bool
// restoreInfo is information for restoration from a context loss.
restoreInfo restoreInfo
}
type restoreInfo struct {
valid bool
screen bool
pixels *graphics.ManagedBytes
region image.Rectangle
}
func (b *backend) tryAlloc(width, height int) (*packing.Node, bool) {
if b.page == nil {
return nil, false
}
n := b.page.Alloc(width, height)
if n == nil {
// The page can't be extended anymore. Return as failure.
return nil, false
}
pageW, pageH := b.page.Size()
if w, h := b.backendImage.InternalSize(); pageW <= w && pageH <= h {
return n, true
}
// Extend the image.
newImg := graphicscommand.NewImage(pageW, pageH, b.screen, "")
clearImage(newImg, image.Rect(0, 0, pageW, pageH))
src := b.backendImage
srcs := [graphics.ShaderSrcImageCount]*graphicscommand.Image{src}
sw, sh := src.InternalSize()
vs := make([]float32, 4*graphics.VertexFloatCount)
graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, float32(sw), float32(sh), 0, 0, float32(sw), float32(sh), 1, 1, 1, 1)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, sw, sh)
newImg.DrawTriangles(srcs, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{dr}, NearestFilterShader.ensureShader(), nil)
src.Dispose()
b.backendImage = newImg
b.width = pageW
b.height = pageH
return n, true
}
func (b *backend) clear(region image.Rectangle) {
if b.backendImage == nil {
return
}
clearImage(b.backendImage, region)
}
func clearImage(dst *graphicscommand.Image, region image.Rectangle) {
vs := make([]float32, 4*graphics.VertexFloatCount)
graphics.QuadVerticesFromDstAndSrc(vs, float32(region.Min.X), float32(region.Min.Y), float32(region.Max.X), float32(region.Max.Y), 0, 0, 0, 0, 0, 0, 0, 0)
is := graphics.QuadIndices()
dst.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{}, vs, is, graphicsdriver.BlendClear, region, [graphics.ShaderSrcImageCount]image.Rectangle{}, clearShader.ensureShader(), nil)
}
var (
// backendsM is a mutex for critical sections of the backend and packing.Node objects.
backendsM sync.Mutex
// inFrame indicates whether the current state is in between BeginFrame and EndFrame or not.
// If inFrame is false, function calls on an image should be deferred until the next BeginFrame.
inFrame bool
initOnce sync.Once
inited atomic.Bool
suspended atomic.Bool
// theBackends is a set of atlases.
theBackends []*backend
imagesToPutOnSourceBackend imageSmallSet
imagesUsedAsDestination imageSmallSet
deferred []func()
// deferredM is a mutex for the slice operations. This must not be used for other usages.
deferredM sync.Mutex
)
// ImageType represents the type of an image.
type ImageType int
const (
// ImageTypeRegular is a regular image, that can be on a big texture atlas (backend).
ImageTypeRegular ImageType = iota
// ImageTypeScreen is a screen image that is not on an atlas.
// A screen image is also unmanaged.
ImageTypeScreen
// ImageTypeUnmanaged is an unmanaged image that is not on an atlas.
ImageTypeUnmanaged
)
// Image is a rectangle pixel set that might be on an atlas.
type Image struct {
*imageImpl
cleanup runtime.Cleanup
}
type imageImpl struct {
width int
height int
imageType ImageType
backend *backend
backendCreatedInThisFrame bool
node *packing.Node
// usedAsSourceCount represents how long the image is used as a rendering source and kept not modified with
// DrawTriangles.
// In the current implementation, if an image is being modified by DrawTriangles, the image is separated from
// a backend image for an atlas by ensureIsolatedFromSource.
//
// The type is int64 instead of int to avoid overflow when comparing the limitation.
//
// usedAsSourceCount is increased if the image is used as a rendering source, or set to 0 if the image is
// modified.
//
// WritePixels doesn't affect this value since WritePixels can be done on images on an atlas.
usedAsSourceCount int64
// usedAsDestinationCount represents how many times an image is used as a rendering destination at DrawTriangles.
// usedAsDestinationCount affects the calculation when to put the image onto a texture atlas again.
//
// usedAsDestinationCount is never reset.
usedAsDestinationCount int
}
// moveTo moves its content to the given image dst.
// After moveTo is called, the image i is no longer available.
//
// moveTo is similar to C++'s move semantics.
func (i *Image) moveTo(dst *Image) {
dst.deallocateImpl()
dst.cleanup.Stop()
impl := *i.imageImpl
dst.imageImpl = &impl
if dst.backend != nil {
dst.cleanup = runtime.AddCleanup(dst, (*imageImpl).cleanup, dst.imageImpl)
}
// i is no longer available but the finalizer must not be called
// since i and dst share the same backend and the same node.
i.cleanup.Stop()
}
func (i *imageImpl) isOnAtlas() bool {
return i.node != nil
}
func (i *Image) isOnSourceBackend() bool {
if i.backend == nil {
return false
}
return i.backend.source
}
func (i *Image) resetUsedAsSourceCount() {
i.usedAsSourceCount = 0
imagesToPutOnSourceBackend.remove(i)
}
func (i *imageImpl) paddingSize() int {
if i.imageType == ImageTypeRegular {
return 1
}
return 0
}
func (i *Image) ensureIsolatedFromSource(backends []*backend) {
i.resetUsedAsSourceCount()
// imagesUsedAsDestination affects the counter usedAsDestination.
// The larger this counter is, the harder it is for the image to be transferred to the source backend.
imagesUsedAsDestination.add(i)
if i.backend == nil {
// `sourceInThisFrame` of `backends` should be true, so `backends` should be in `bs`.
var bs []*backend
for _, b := range theBackends {
if b.sourceInThisFrame {
bs = append(bs, b)
}
}
i.allocate(bs, false)
i.backendCreatedInThisFrame = true
return
}
if !i.isOnAtlas() {
return
}
// Check if i has the same backend as the given backends.
if !slices.ContainsFunc(backends, func(b *backend) bool {
return i.backend == b
}) {
return
}
newI := NewImage(i.width, i.height, i.imageType)
// Call allocate explicitly in order to have an isolated backend from the specified backends.
// `sourceInThisFrame` of `backends` should be true, so `backends` should be in `bs`.
bs := []*backend{i.backend}
for _, b := range theBackends {
if b.sourceInThisFrame {
bs = append(bs, b)
}
}
newI.allocate(bs, false)
w, h := float32(i.width), float32(i.height)
vs := make([]float32, 4*graphics.VertexFloatCount)
graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, w, h, 0, 0, w, h, 1, 1, 1, 1)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, i.width, i.height)
sr := image.Rect(0, 0, i.width, i.height)
newI.drawTriangles([graphics.ShaderSrcImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, NearestFilterShader, nil)
newI.moveTo(i)
}
func (i *Image) putOnSourceBackend() {
if i.backend == nil {
i.allocate(nil, true)
return
}
if i.isOnSourceBackend() {
return
}
if !i.canBePutOnAtlas() {
panic("atlas: putOnSourceBackend cannot be called on a image that cannot be on an atlas")
}
if i.imageType != ImageTypeRegular {
panic(fmt.Sprintf("atlas: the image type must be ImageTypeRegular but %d", i.imageType))
}
newI := NewImage(i.width, i.height, ImageTypeRegular)
newI.allocate(nil, true)
w, h := float32(i.width), float32(i.height)
vs := make([]float32, 4*graphics.VertexFloatCount)
graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, w, h, 0, 0, w, h, 1, 1, 1, 1)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, i.width, i.height)
sr := image.Rect(0, 0, i.width, i.height)
newI.drawTriangles([graphics.ShaderSrcImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr}, NearestFilterShader, nil)
newI.moveTo(i)
i.usedAsSourceCount = 0
if !i.isOnSourceBackend() {
panic("atlas: i must be on a source backend but not")
}
}
func (i *imageImpl) regionWithPadding() image.Rectangle {
if i.backend == nil {
panic("atlas: backend must not be nil: not allocated yet?")
}
if !i.isOnAtlas() {
return image.Rect(0, 0, i.width+i.paddingSize(), i.height+i.paddingSize())
}
return i.node.Region()
}
// DrawTriangles draws triangles with the given image.
//
// The vertex floats are:
//
// 0: Destination X in pixels
// 1: Destination Y in pixels
// 2: Source X in pixels (the upper-left is (0, 0))
// 3: Source Y in pixels
// 4: Color R [0.0-1.0]
// 5: Color G
// 6: Color B
// 7: Color Y
func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32) {
backendsM.Lock()
defer backendsM.Unlock()
if !inFrame {
vs := make([]float32, len(vertices))
copy(vs, vertices)
is := make([]uint32, len(indices))
copy(is, indices)
us := make([]uint32, len(uniforms))
copy(us, uniforms)
appendDeferred(func() {
i.drawTriangles(srcs, vs, is, blend, dstRegion, srcRegions, shader, us)
})
return
}
i.drawTriangles(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms)
}
func (i *Image) drawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32) {
backends := make([]*backend, 0, len(srcs))
for _, src := range srcs {
if src == nil {
continue
}
if src.backend == nil {
// It is possible to spcify i.backend as a forbidden backend, but this might prevent a good allocation for a source image.
// If the backend becomes the same as i's, i's backend will be changed at ensureIsolatedFromSource.
src.allocate(nil, i.imageType == ImageTypeRegular)
}
backends = append(backends, src.backend)
src.backend.sourceInThisFrame = true
}
i.ensureIsolatedFromSource(backends)
for _, src := range srcs {
// Compare i and source images after ensuring i is not on an atlas, or
// i and a source image might share the same atlas even though i != src.
if src != nil && i.backend.backendImage == src.backend.backendImage {
panic("atlas: Image.DrawTriangles: source must be different from the receiver")
}
}
r := i.regionWithPadding()
// TODO: Check if dstRegion does not to violate the region.
dstRegion = dstRegion.Add(r.Min)
dx, dy := float32(r.Min.X), float32(r.Min.Y)
var oxf, oyf float32
if srcs[0] != nil {
r := srcs[0].regionWithPadding()
oxf, oyf = float32(r.Min.X), float32(r.Min.Y)
n := len(vertices)
for i := 0; i < n; i += graphics.VertexFloatCount {
vertices[i] += dx
vertices[i+1] += dy
vertices[i+2] += oxf
vertices[i+3] += oyf
}
if shader.unit == shaderir.Texels {
sw, sh := srcs[0].backend.backendImage.InternalSize()
swf, shf := float32(sw), float32(sh)
for i := 0; i < n; i += graphics.VertexFloatCount {
vertices[i+2] /= swf
vertices[i+3] /= shf
}
}
} else {
n := len(vertices)
for i := 0; i < n; i += graphics.VertexFloatCount {
vertices[i] += dx
vertices[i+1] += dy
}
}
var imgs [graphics.ShaderSrcImageCount]*graphicscommand.Image
for i, src := range srcs {
if src == nil {
continue
}
// A source region can be deliberately empty when this is not needed in order to avoid unexpected
// performance issue (#1293).
// TODO: This should no longer be needed but is kept just in case. Remove this later.
if !srcRegions[i].Empty() {
r := src.regionWithPadding()
srcRegions[i] = srcRegions[i].Add(r.Min)
}
imgs[i] = src.backend.backendImage
if !src.isOnSourceBackend() && src.canBePutOnAtlas() {
// src might already registered, but assigning it again is not harmful.
imagesToPutOnSourceBackend.add(src)
}
}
i.backend.backendImage.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.ensureShader(), uniforms)
}
// WritePixels replaces the pixels on the image.
func (i *Image) WritePixels(pix []byte, region image.Rectangle) {
backendsM.Lock()
defer backendsM.Unlock()
if !inFrame {
copied := make([]byte, len(pix))
copy(copied, pix)
appendDeferred(func() {
i.writePixels(copied, region)
})
return
}
i.writePixels(pix, region)
}
func (i *Image) writePixels(pix []byte, region image.Rectangle) {
if l := 4 * region.Dx() * region.Dy(); len(pix) != l {
panic(fmt.Sprintf("atlas: len(p) must be %d but %d", l, len(pix)))
}
i.resetUsedAsSourceCount()
if i.backend == nil {
if pix == nil {
return
}
// Allocate as a source as this image will likely be used as a source.
i.allocate(nil, i.imageType == ImageTypeRegular)
}
r := i.regionWithPadding()
if !region.Eq(image.Rect(0, 0, i.width, i.height)) || i.paddingSize() == 0 {
region = region.Add(r.Min)
if pix == nil {
i.backend.clear(region)
return
}
// Copy pixels in the case when pix is modified before the graphics command is executed.
pix2 := graphics.NewManagedBytes(len(pix), func(bs []byte) {
copy(bs, pix)
})
i.backend.backendImage.WritePixels(pix2, region)
return
}
// TODO: These loops assume that paddingSize is 1.
// TODO: Is clearing edges explicitly really needed?
const paddingSize = 1
if paddingSize != i.paddingSize() {
panic(fmt.Sprintf("atlas: writePixels assumes the padding is always 1 but the actual padding was %d", i.paddingSize()))
}
pixb := graphics.NewManagedBytes(4*r.Dx()*r.Dy(), func(bs []byte) {
// Clear the edges. bs might not be zero-cleared.
rowPixels := 4 * r.Dx()
for i := range rowPixels {
bs[rowPixels*(r.Dy()-1)+i] = 0
}
for j := 1; j < r.Dy(); j++ {
bs[rowPixels*j-4] = 0
bs[rowPixels*j-3] = 0
bs[rowPixels*j-2] = 0
bs[rowPixels*j-1] = 0
}
// Copy the content.
for j := 0; j < region.Dy(); j++ {
copy(bs[4*j*r.Dx():], pix[4*j*region.Dx():4*(j+1)*region.Dx()])
}
})
i.backend.backendImage.WritePixels(pixb, r)
}
func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) (ok bool, err error) {
backendsM.Lock()
defer backendsM.Unlock()
if !inFrame {
// Not ready to read pixels. Try this later.
return false, nil
}
// In the tests, BeginFrame might not be called often and then images might not be disposed (#2292).
// To prevent memory leaks, flush the deferred functions here.
flushDeferred()
if i.backend == nil || i.backend.backendImage == nil {
for i := range pixels {
pixels[i] = 0
}
return true, nil
}
args := []graphicsdriver.PixelsArgs{
{
Pixels: pixels,
Region: region.Add(i.regionWithPadding().Min),
},
}
if err := i.backend.backendImage.ReadPixels(graphicsDriver, args); err != nil {
return false, err
}
return true, nil
}
// Deallocate deallocates the internal state.
// Even after this call, the image is still available as a new cleared image.
func (i *Image) Deallocate() {
i.cleanup.Stop()
backendsM.Lock()
defer backendsM.Unlock()
if !inFrame {
appendDeferred(func() {
i.deallocateImpl()
})
return
}
i.deallocateImpl()
}
func (i *imageImpl) deallocateImpl() {
defer func() {
i.backend = nil
i.node = nil
}()
i.usedAsSourceCount = 0
i.usedAsDestinationCount = 0
if i.backend == nil {
// Not allocated yet.
return
}
if i.isOnAtlas() {
i.backend.page.Free(i.node)
if !i.backend.page.IsEmpty() {
// As this part can be reused, this should be cleared explicitly.
r := i.regionWithPadding()
i.backend.clear(r)
return
}
}
i.backend.backendImage.Dispose()
i.backend.backendImage = nil
i.backend.restoreInfo = restoreInfo{}
for idx, sh := range theBackends {
if sh == i.backend {
copy(theBackends[idx:], theBackends[idx+1:])
theBackends[len(theBackends)-1] = nil
theBackends = theBackends[:len(theBackends)-1]
return
}
}
panic("atlas: backend not found at an image being deallocated")
}
func NewImage(width, height int, imageType ImageType) *Image {
// Actual allocation is done lazily, and the lock is not needed.
return &Image{
imageImpl: &imageImpl{
width: width,
height: height,
imageType: imageType,
},
}
}
func (i *Image) canBePutOnAtlas() bool {
if minSourceSize == 0 || minDestinationSize == 0 || maxSize == 0 {
panic("atlas: min*Size or maxSize must be initialized")
}
if i.imageType != ImageTypeRegular {
return false
}
return i.width+i.paddingSize() <= maxSize && i.height+i.paddingSize() <= maxSize
}
func (i *imageImpl) cleanup() {
// A function from finalizer must not be blocked, but disposing operation can be blocked.
// Defer this operation until it becomes safe. (#913)
appendDeferred(func() {
i.deallocateImpl()
})
}
func (i *Image) allocate(forbiddenBackends []*backend, asSource bool) {
if i.backend != nil {
panic("atlas: the image is already allocated")
}
i.cleanup = runtime.AddCleanup(i, (*imageImpl).cleanup, i.imageImpl)
if i.imageType == ImageTypeScreen {
if asSource {
panic("atlas: a screen image cannot be created as a source")
}
// A screen image doesn't have a padding.
i.backend = &backend{
width: i.width,
height: i.height,
backendImage: graphicscommand.NewImage(i.width, i.height, true, ""),
screen: true,
}
i.backend.clear(image.Rect(0, 0, i.width, i.height))
theBackends = append(theBackends, i.backend)
return
}
wp := i.width + i.paddingSize()
hp := i.height + i.paddingSize()
if !i.canBePutOnAtlas() {
if wp > maxSize || hp > maxSize {
panic(fmt.Sprintf("atlas: the image being put on an atlas is too big: width: %d, height: %d", i.width, i.height))
}
i.backend = &backend{
width: wp,
height: hp,
backendImage: graphicscommand.NewImage(wp, hp, false, ""),
source: asSource,
}
i.backend.clear(image.Rect(0, 0, wp, hp))
theBackends = append(theBackends, i.backend)
return
}
// Check if an existing backend is available.
loop:
for _, b := range theBackends {
if b.source != asSource {
continue
}
for _, bb := range forbiddenBackends {
if b == bb {
continue loop
}
}
if n, ok := b.tryAlloc(wp, hp); ok {
i.backend = b
i.node = n
return
}
}
var width, height int
if asSource {
width, height = minSourceSize, minSourceSize
} else {
width, height = minDestinationSize, minDestinationSize
}
for wp > width {
if width == maxSize {
panic(fmt.Sprintf("atlas: the image being put on an atlas is too big: width: %d, height: %d", i.width, i.height))
}
width *= 2
}
for hp > height {
if height == maxSize {
panic(fmt.Sprintf("atlas: the image being put on an atlas is too big: width: %d, height: %d", i.width, i.height))
}
height *= 2
}
b := &backend{
width: width,
height: height,
backendImage: graphicscommand.NewImage(width, height, false, ""),
page: packing.NewPage(width, height, maxSize),
source: asSource,
}
b.clear(image.Rect(0, 0, width, height))
theBackends = append(theBackends, b)
n := b.page.Alloc(wp, hp)
if n == nil {
panic("atlas: Alloc result must not be nil at allocate")
}
i.backend = b
i.node = n
}
func (i *Image) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, path string, blackbg bool) (string, error) {
backendsM.Lock()
defer backendsM.Unlock()
if !inFrame {
panic("atlas: DumpScreenshots must be called in between BeginFrame and EndFrame")
}
return i.backend.backendImage.Dump(graphicsDriver, path, blackbg, image.Rect(0, 0, i.width, i.height))
}
func EndFrame(graphicsDriver graphicsdriver.Graphics) error {
backendsM.Lock()
defer backendsM.Unlock()
defer func() {
inFrame = false
}()
if !inFrame {
panic("atlas: inFrame must be true in EndFrame")
}
for _, b := range theBackends {
b.sourceInThisFrame = false
}
if theGPUResourcesState.isSavingGPUResourcesRequested() {
defer theGPUResourcesState.finishSavingGPUResources()
flushDeferred()
for _, b := range theBackends {
if b.backendImage == nil {
continue
}
var pixels *graphics.ManagedBytes
var region image.Rectangle
if !b.screen {
if b.page != nil {
region = b.page.AllocatedRegion()
} else {
// If a page doesn't exist, the image is not on an atlas.
region = image.Rect(0, 0, b.width, b.height)
}
if !region.Empty() {
var err error
pixels = graphics.NewManagedBytes(4*region.Dx()*region.Dy(), func(bytes []byte) {
args := []graphicsdriver.PixelsArgs{
{
Pixels: bytes,
Region: region,
},
}
err = b.backendImage.ReadPixels(graphicsDriver, args)
})
if err != nil {
return err
}
}
}
b.restoreInfo = restoreInfo{
valid: true,
screen: b.screen,
pixels: pixels,
region: region,
}
}
}
return nil
}
func SwapBuffers(graphicsDriver graphicsdriver.Graphics) error {
backendsM.Lock()
defer backendsM.Unlock()
if inFrame {
panic("atlas: inFrame must be false in SwapBuffer")
}
if debug.IsDebug {
debug.FrameLogf("Internal image sizes:\n")
imgs := make([]*graphicscommand.Image, 0, len(theBackends))
for _, img := range theBackends {
if img.backendImage == nil {
continue
}
imgs = append(imgs, img.backendImage)
}
graphicscommand.LogImagesInfo(imgs)
}
if err := graphicscommand.FlushCommands(graphicsDriver, true); err != nil {
return err
}
return nil
}
func floorPowerOf2(x int) int {
if x <= 0 {
return 0
}
return 1 << (bits.Len(uint(x)) - 1)
}
func BeginFrame(graphicsDriver graphicsdriver.Graphics) error {
backendsM.Lock()
defer backendsM.Unlock()
if inFrame {
panic("atlas: inFrame must be false in BeginFrame")
}
inFrame = true
var err error
initOnce.Do(func() {
err = graphicscommand.InitializeGraphicsDriverState(graphicsDriver)
if err != nil {
return
}
if len(theBackends) != 0 {
panic("atlas: all the images must be not on an atlas before the game starts")
}
// min*Size and maxSize can already be set for testings.
if minSourceSize == 0 {
minSourceSize = 1024
}
if minDestinationSize == 0 {
minDestinationSize = 16
}
if maxSize == 0 {
maxSize = floorPowerOf2(graphicscommand.MaxImageSize(graphicsDriver))
}
inited.Store(true)
})
if err != nil {
return err
}
if theGPUResourcesState.startRestoringGPUResourcesIfNeeded() {
if err := graphicscommand.ResetGraphicsDriverState(graphicsDriver); err != nil {
return err
}
// Dispose all the internal shaders.
// The current internal shader objects might have references to old GPU resources.
theShadersWithInternalShader.deallocateInternalShaders()
// Dispose all the images.
// The current internal image objects might have references to old GPU resources.
for _, b := range theBackends {
b.backendImage.Dispose()
b.backendImage = nil
}
// Restore all the images.
for _, b := range theBackends {
if !b.restoreInfo.valid {
continue
}
b.backendImage = graphicscommand.NewImage(b.width, b.height, b.restoreInfo.screen, "")
if b.restoreInfo.region != image.Rect(0, 0, b.width, b.height) {
b.clear(image.Rect(0, 0, b.width, b.height))
}
if b.restoreInfo.pixels != nil {
b.backendImage.WritePixels(b.restoreInfo.pixels, b.restoreInfo.region)
}
}
}
// Discard restore info whichever restoration is done or not.
for _, b := range theBackends {
// Do not release pixels here, as the command buffer might not be flushed yet.
b.restoreInfo = restoreInfo{}
}
flushDeferred()
putImagesOnSourceBackend()
return nil
}
func DumpImages(graphicsDriver graphicsdriver.Graphics, dir string) (string, error) {
backendsM.Lock()
defer backendsM.Unlock()
if !inFrame {
panic("atlas: DumpImages must be called in between BeginFrame and EndFrame")
}
images := make([]*graphicscommand.Image, 0, len(theBackends))
for _, backend := range theBackends {
if backend.backendImage == nil {
continue
}
images = append(images, backend.backendImage)
}
return graphicscommand.DumpImages(images, graphicsDriver, dir)
}
func TotalGPUImageMemoryUsageInBytes() int64 {
backendsM.Lock()
defer backendsM.Unlock()
var sum int64
for _, b := range theBackends {
if b.backendImage == nil {
continue
}
w, h := b.backendImage.InternalSize()
sum += 4 * int64(w) * int64(h)
}
return sum
}
// SaveGPUResources saves GPU resources (textures and shaders) in CPU memory.
//
// Until GPU resources are saved, the app becomes suspended
// until [RestoreGPUResources] or [ResumeApp] is called.
//
// If [RestoreGPUResources] is called, the saved resources are restored in the next frame.
// If [ResumeApp] is called but not [RestoreGPUResources], the saved resources are discarded.
func SaveGPUResources() {
if !inited.Load() {
return
}
// Suspend the app. [IsSuspended] will return true after the GPU resources are actually saved.
suspended.Store(true)
theGPUResourcesState.requestToSaveGPUResources()
}
// IsSuspended reports whether the app is currently suspended.
func IsSuspended() bool {
return suspended.Load() && theGPUResourcesState.areGPUResourcesSaved()
}
// AreGPUResourcesSaved reports whether GPU resources are currently saved.
func AreGPUResourcesSaved() bool {
return theGPUResourcesState.areGPUResourcesSaved()
}
// ResumeApp unfreezes the app previously frozen by [SaveGPUResources].
func ResumeApp() {
suspended.Store(false)
}
// RestoreGPUResources restores GPU resources in the next frame if needed.
// RestoreGPUResources reports whether there are GPU resources to be restored or not.
func RestoreGPUResources() bool {
suspended.Store(false)
return theGPUResourcesState.requestToRestoreGPUResources()
}