mirror of
https://github.com/vishvananda/netlink.git
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188504cbe7
The addition of ErrDumpInterrupted forced all callers to deal explicitly with interrupted dumps, while typically the caller should simply retry. This commit adds a retry system that makes the library retry up to 10 times before finally giving up with ErrDumpInterrupted. This should lead to fewer surprised users. It can be enabled by calling Handle.RetryInterrupted. Signed-off-by: Timo Beckers <timo@incline.eu>
213 lines
6.0 KiB
Go
213 lines
6.0 KiB
Go
package netlink
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import (
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"fmt"
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"time"
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"github.com/vishvananda/netlink/nl"
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"github.com/vishvananda/netns"
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"golang.org/x/sys/unix"
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)
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// Empty handle used by the netlink package methods
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var pkgHandle = &Handle{}
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type HandleOptions struct {
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lookupByDump bool
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collectVFInfo bool
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retryInterrupted bool
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}
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// Handle is a handle for the netlink requests on a
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// specific network namespace. All the requests on the
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// same netlink family share the same netlink socket,
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// which gets released when the handle is Close'd.
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type Handle struct {
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sockets map[int]*nl.SocketHandle
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options HandleOptions
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}
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// DisableVFInfoCollection configures the handle to skip VF information fetching
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func (h *Handle) DisableVFInfoCollection() *Handle {
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h.options.collectVFInfo = false
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return h
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}
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// RetryInterrupted configures the Handle to automatically retry dump operations
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// a number of times if they fail with EINTR before finally returning
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// [ErrDumpInterrupted].
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func (h *Handle) RetryInterrupted() *Handle {
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h.options.retryInterrupted = true
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return h
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}
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// SetSocketTimeout configures timeout for default netlink sockets
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func SetSocketTimeout(to time.Duration) error {
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if to < time.Microsecond {
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return fmt.Errorf("invalid timeout, minimul value is %s", time.Microsecond)
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}
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nl.SocketTimeoutTv = unix.NsecToTimeval(to.Nanoseconds())
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return nil
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}
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// GetSocketTimeout returns the timeout value used by default netlink sockets
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func GetSocketTimeout() time.Duration {
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nsec := unix.TimevalToNsec(nl.SocketTimeoutTv)
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return time.Duration(nsec) * time.Nanosecond
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}
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// SupportsNetlinkFamily reports whether the passed netlink family is supported by this Handle
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func (h *Handle) SupportsNetlinkFamily(nlFamily int) bool {
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_, ok := h.sockets[nlFamily]
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return ok
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}
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// NewHandle returns a netlink handle on the current network namespace.
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// Caller may specify the netlink families the handle should support.
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// If no families are specified, all the families the netlink package
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// supports will be automatically added.
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func NewHandle(nlFamilies ...int) (*Handle, error) {
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return newHandle(netns.None(), netns.None(), nlFamilies...)
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}
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// SetSocketTimeout sets the send and receive timeout for each socket in the
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// netlink handle. Although the socket timeout has granularity of one
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// microsecond, the effective granularity is floored by the kernel timer tick,
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// which default value is four milliseconds.
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func (h *Handle) SetSocketTimeout(to time.Duration) error {
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if to < time.Microsecond {
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return fmt.Errorf("invalid timeout, minimul value is %s", time.Microsecond)
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}
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tv := unix.NsecToTimeval(to.Nanoseconds())
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for _, sh := range h.sockets {
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if err := sh.Socket.SetSendTimeout(&tv); err != nil {
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return err
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}
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if err := sh.Socket.SetReceiveTimeout(&tv); err != nil {
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return err
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}
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}
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return nil
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}
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// SetSocketReceiveBufferSize sets the receive buffer size for each
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// socket in the netlink handle. The maximum value is capped by
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// /proc/sys/net/core/rmem_max.
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func (h *Handle) SetSocketReceiveBufferSize(size int, force bool) error {
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opt := unix.SO_RCVBUF
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if force {
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opt = unix.SO_RCVBUFFORCE
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}
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for _, sh := range h.sockets {
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fd := sh.Socket.GetFd()
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err := unix.SetsockoptInt(fd, unix.SOL_SOCKET, opt, size)
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if err != nil {
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return err
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}
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}
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return nil
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}
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// GetSocketReceiveBufferSize gets the receiver buffer size for each
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// socket in the netlink handle. The retrieved value should be the
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// double to the one set for SetSocketReceiveBufferSize.
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func (h *Handle) GetSocketReceiveBufferSize() ([]int, error) {
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results := make([]int, len(h.sockets))
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i := 0
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for _, sh := range h.sockets {
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fd := sh.Socket.GetFd()
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size, err := unix.GetsockoptInt(fd, unix.SOL_SOCKET, unix.SO_RCVBUF)
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if err != nil {
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return nil, err
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}
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results[i] = size
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i++
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}
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return results, nil
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}
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// SetStrictCheck sets the strict check socket option for each socket in the netlink handle. Returns early if any set operation fails
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func (h *Handle) SetStrictCheck(state bool) error {
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for _, sh := range h.sockets {
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var stateInt int = 0
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if state {
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stateInt = 1
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}
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err := unix.SetsockoptInt(sh.Socket.GetFd(), unix.SOL_NETLINK, unix.NETLINK_GET_STRICT_CHK, stateInt)
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if err != nil {
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return err
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}
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}
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return nil
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}
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// NewHandleAt returns a netlink handle on the network namespace
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// specified by ns. If ns=netns.None(), current network namespace
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// will be assumed
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func NewHandleAt(ns netns.NsHandle, nlFamilies ...int) (*Handle, error) {
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return newHandle(ns, netns.None(), nlFamilies...)
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}
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// NewHandleAtFrom works as NewHandle but allows client to specify the
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// new and the origin netns Handle.
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func NewHandleAtFrom(newNs, curNs netns.NsHandle) (*Handle, error) {
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return newHandle(newNs, curNs)
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}
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func newHandle(newNs, curNs netns.NsHandle, nlFamilies ...int) (*Handle, error) {
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h := &Handle{
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sockets: map[int]*nl.SocketHandle{},
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options: HandleOptions{collectVFInfo: true},
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}
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fams := nl.SupportedNlFamilies
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if len(nlFamilies) != 0 {
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fams = nlFamilies
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}
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for _, f := range fams {
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s, err := nl.GetNetlinkSocketAt(newNs, curNs, f)
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if err != nil {
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return nil, err
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}
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h.sockets[f] = &nl.SocketHandle{Socket: s}
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}
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return h, nil
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}
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// Close closes all netlink sockets held by this Handle.
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func (h *Handle) Close() error {
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var firstErr error
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for _, sh := range h.sockets {
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if err := sh.Close(); err != nil && firstErr == nil {
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firstErr = err
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}
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}
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h.sockets = nil
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return firstErr
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}
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// Delete releases the resources allocated to this handle
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//
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// Deprecated: use Close instead which is in line with typical resource release
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// patterns for files and other resources.
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func (h *Handle) Delete() {
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_ = h.Close()
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}
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func (h *Handle) newNetlinkRequest(proto, flags int) *nl.NetlinkRequest {
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// Do this so that package API still use nl package variable nextSeqNr
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if h.sockets == nil {
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return nl.NewNetlinkRequest(proto, flags)
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}
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return &nl.NetlinkRequest{
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NlMsghdr: unix.NlMsghdr{
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Len: uint32(unix.SizeofNlMsghdr),
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Type: uint16(proto),
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Flags: unix.NLM_F_REQUEST | uint16(flags),
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},
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Sockets: h.sockets,
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RetryInterrupted: h.options.retryInterrupted,
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}
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}
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