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# rtcnet
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[](https://pkg.go.dev/github.com/unitoftime/rtcnet)
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# WebRTC Networking
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This is my attempt at building and easy to use, client-server webrtc-based net.Conn implementation. Feel free to use it and file bug reports. I am by no means a webrtc expert, so if you see any problems with my implementation, then feel free to open an issue! Happy to answer any questions as needed!
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## Notes
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- [ ] Ability for user to select the level of reliability/orderdness that they want on the data channel
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- [ ] Close websocket after webrtc negotiation has completed (currently ws stays open until net.Conn is closed)
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# Usage
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```
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import "github.com/unitoftime/rtcnet"
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```
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See [Example](https://github.com/unitoftime/rtcnet/tree/master/example)
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# Used By
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1. I'm currently using this for an online game I'm building for browser. [You can find it here](www.unit.dev/mmo)
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