Hajime Hoshi
1853f9045d
internal/graphicsdriver/metal: add an early return to prevent deadlock
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Updates #3353
v2.9.6
2025-12-12 23:11:11 +09:00
Hajime Hoshi
3c95370a2c
internal/graphicsdriver: bug fix: stop recreating CAMetalDisplayLink after sleep
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This change fixes the issue where an app freezes after waking up from
sleep.
Apparently, recreating CAMetalDisplayLink is not necessary.
Updates #3353
2025-12-12 23:08:21 +09:00
Hajime Hoshi
2e8a6209af
internal/graphicsdriver/metal: refactoring
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Updates #3353
2025-12-12 23:07:51 +09:00
Hajime Hoshi
1a34b8de38
internal/graphicsdriver/metal: bug fix: CAMetalDisplayLink should be created on its dedicated thread
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Updates #3353
2025-12-12 23:07:38 +09:00
Hajime Hoshi
22f48f0767
internal/processtest: skip #3272 test for 32bit Windows
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Updates #3272
2025-12-10 02:53:57 +09:00
Hajime Hoshi
6772ec2068
vector: bug fix: currentRowHeight was not updated correctly
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Updates #3357
2025-12-10 02:08:04 +09:00
Hajime Hoshi
d0fde2fd5d
vector: bug fix: paths were unexpectedly clipped
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Closes #3357
2025-12-10 01:58:40 +09:00
Hajime Hoshi
429e07505d
vector: reland: bug fix: a callback for an image and its sub-image should be treated correctly
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Closes #3355
v2.9.5
2025-12-05 03:09:19 +09:00
Hajime Hoshi
aafc7ba1c7
Revert "vector: bug fix: a callback for an image and its sub-image should be treated correctly"
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This reverts commit 41354b957b .
Reason: this change fails tests on Windows
Updates #3335
2025-12-05 01:03:37 +09:00
Hajime Hoshi
9d456fe664
vector: bug fix: a callback for an image and its sub-image should be treated correctly
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Closes #3355
2025-12-05 00:51:38 +09:00
Hajime Hoshi
9f8f50693a
internal/graphicsdriver/opengl/gl: bug fix: always use OpenGL non-ES for Steam
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Apparently, OpenGL ES caused an issue where Steam overlay didn't
work correctly. We are not sure the root cause, but there are similar
issues reported [1][2].
With Steam, it should be fine to assume that OpenGL non-ES is always
available.
Closes #3338
[1] https://github.com/ValveSoftware/steam-for-linux/issues/8122
[2] https://github.com/godotengine/godot/issues/53352
v2.9.4
2025-11-02 03:02:01 +09:00
Hajime Hoshi
19cc46b11a
ebiten, vector: bug fix: race conditions
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This change fixes these race conditions in
* (*ebiten.Image).invokeUsageCallbacks concurrent invocations
* (*ebiten.Image).usageCallbacks usages
* vector.theCallbackTokens usages
* vector's global shader initializations
Closes #3333
v2.9.3
2025-10-21 03:28:10 +09:00
Hajime Hoshi
7ecd4037a4
vector: bug fix: FillRect or other utility functions on a sub-image didn't work correctly
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Closes #3330
v2.9.2
2025-10-15 20:19:12 +09:00
Hajime Hoshi
cb26a22bad
internal/ui: bug fix: consecutive releasing should not affect Is*JustReleased
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Closes #3326
v2.9.1
2025-10-08 20:33:12 +09:00
Hajime Hoshi
a63441e688
all: v2.9.0 released
v2.9.0
2025-10-08 00:13:02 +09:00
Hajime Hoshi
95e0ef31ea
vector: remove (*Path).ApplyGeoM
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This was added in v2.9 and deprecated at the same time. Let's remove
this.
Updates #3266
v2.9.0-rc.2
2025-10-05 23:47:47 +09:00
Hajime Hoshi
434b61d8a4
ebiten: update comments about DroppedFiles
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Updates #3084
2025-10-05 14:15:47 +09:00
Hajime Hoshi
2e2f69cb71
exp/textinput: add comments
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Updates #3324
2025-10-05 13:32:02 +09:00
Hajime Hoshi
11fb17b89e
exp/textinput: bug fix: a rendered text was not updated when a compositing text is empty
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Closes #3324
2025-10-05 13:31:59 +09:00
Hajime Hoshi
4282d15d0d
all: v2.9.0-rc.1 released
v2.9.0-rc.1
2025-10-04 23:03:38 +09:00
Hajime Hoshi
5e1cb7ca03
internal/graphicsdriver/opengl/gl: bug fix: the generator output a wrong Go file
2025-10-04 22:59:02 +09:00
Hajime Hoshi
c177137013
all: update dependencies
2025-10-04 15:56:24 +09:00
Hajime Hoshi
2912b1b8ce
all: update bitmapfont to v4.1.0
2025-10-04 14:50:05 +09:00
Hajime Hoshi
af106a0f3f
mobile/ebitenmobileview: bug fix: UIPressPhaseMoved doesn't exist
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Also, this change ignores UIPressPhaseStationary.
2025-09-26 23:09:48 +09:00
Hajime Hoshi
b4eb3a6faf
mobile/ebitenmobileview: bug fix: wrong iOS constants were used
2025-09-26 22:34:17 +09:00
Hajime Hoshi
55bb572a27
inpututil: bug fix: {Key,MousePress}KeyDuration returned a wrong value on browsers and mobiles
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Closes #3322
2025-09-26 22:33:54 +09:00
Hajime Hoshi
9666878ad5
internal/inpututil: bug fix: {Key,MouseButton}PressDuration returned a wrong value on desktops
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Closes #3322
2025-09-26 22:09:23 +09:00
Hajime Hoshi
7cdf125cbb
exp/textinput: adjust selection range at Set(TextAnd)Selection
2025-09-26 21:55:47 +09:00
Hajime Hoshi
7ca3a68eb4
internal/ui: handle an error when navigator.keyboard.getLayoutMap() fails
2025-09-24 22:55:30 +09:00
Hajime Hoshi
8d421df739
internal/ui: bug fix: move handling mod keys to ui.InputState
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Closes #3320
2025-09-24 04:57:33 +09:00
Hajime Hoshi
7de26d3a30
all: update gomobile
2025-09-23 18:43:39 +09:00
Hajime Hoshi
27b6b3c633
internal/ui: bug fix: key/mouse button inputs were sometimes missed
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If a key down and a key up happened in one tick, Ebitengine ignored
these events and users failed to notice the key press. This was
problematic in real world use caess, e.g. click by a tap on macOS
browsers.
This change fixes this issue by recording the tick for both a press
and a release, and determine whether the key/button is pressed or
not more precisely.
Updates #2898
Closes #3137
Closes #3249
Updates #3317
2025-09-23 18:04:39 +09:00
Hajime Hoshi
c15408bc6e
internal/ui: update key/mousebutton states at event handlers instead of updateInputStateImpl
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This is a preparation for more precise key state detections and
asynchronous event handlers.
Updates #1704
Updates #3249
2025-09-23 15:32:19 +09:00
Hajime Hoshi
74835fb5bd
all: add #cgo optimization directives
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Closes #3196
2025-09-22 12:27:34 +09:00
Hajime Hoshi
5afdb9588f
internal/atlas: replace runtime.SetFinalizer with AddCleanup
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Closes #3204
2025-09-22 01:52:06 +09:00
Hajime Hoshi
4daa59b2cd
internal/atlas: do not access global variable references at deallocate
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As deallocate is invoked from the finalizer, it is problematic to access
a global variable referring the object itself. Especially,
runtime.AddCleanup doesn't work well with the current deallocate
implmenentation.
This change removes the access to the global variables from deallocate.
The global variables are reset every frame so it is self not to
remove a deallocated image explicitly. Also, this change fixes
the logic to iterate the global variables' images to check if the
image is already deallocated or not.
Updates #3204
2025-09-22 00:18:20 +09:00
Hajime Hoshi
765193a40e
internal/atlas: refactoring: rename smallImageSet to imageSmallSet and use slices.Delete
2025-09-21 23:51:59 +09:00
Hajime Hoshi
51cc3aed04
all: replace runtime.SetFinalizer with AddCleanup
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Updates #3204
2025-09-21 23:14:53 +09:00
Hajime Hoshi
244510643c
ebiten: keep TouchID int by using a generics function
2025-09-21 18:48:41 +09:00
Hajime Hoshi
6aa208e15e
ebiten: refactoring: add internal/inputstate
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internal/inputstate will be accessed from inpututil in the future.
Updates #3249
2025-09-21 18:37:27 +09:00
Hajime Hoshi
97e145a493
all: update Oto to v3.4.0-alpha.11
2025-09-21 01:00:27 +09:00
Hajime Hoshi
77a8c30ca8
internal/file: add VirtualFS.ReadDir and FileEntryFS.ReadDir
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Closes #3084
2025-09-20 19:24:39 +09:00
Hajime Hoshi
fa51d1d012
examples/dropfile: use slog
2025-09-20 18:56:23 +09:00
Hajime Hoshi
6d949e119f
audio: bug fix: the audio source for testing was too short
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Closes #3216
2025-09-20 16:41:18 +09:00
Hajime Hoshi
a110d83acd
internal/gamepaddb: update the database
2025-09-20 15:39:25 +09:00
Hajime Hoshi
0459d06eaa
all: update PureGo to v0.9.0-alpha.11
2025-09-19 13:31:15 +09:00
Hajime Hoshi
4943d0e035
internal/ui: cache the monitor
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`UserInterface.currentMonitor` seems a heavy function and takes about
1% CPU usage on MacBook M3 Pro. Cache the monitor object and use it.
The cache is invalidated after about one second, or the monitor is
missing.
This reduces CPU usages from about 6.5% to 5.5%
Updates #3318
2025-09-19 02:32:28 +09:00
Hajime Hoshi
cc7eac7ba6
all: update Oto
2025-09-18 16:18:42 +09:00
Hajime Hoshi
4bb016f262
internal/processtest/testdata: bug fix: skip issue2737 at GitHub Actions
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An audio driver seems not found even on Windows.
2025-09-16 16:26:41 +09:00
Hajime Hoshi
9b1f5cbb6a
all: update dependencies and drop Go 1.23
2025-09-16 15:24:16 +09:00