Hajime Hoshi b466ba65b7 exp/textinput: bug fix: issues on browsers
This change addresses on these issues on browsers:

* Pressing cursor keys didn't work well.
  This is fixed by calling trySend with true on desktops (not mobiles).
* Inputting failed just after moving a cursor.
  This is fixed by resetting a session correctly.
* Sometimes pressing the enter key inserted a new line unexpectedly.
  This is fixed by calling `preventDefault`.

Closes #3014
2024-06-12 01:31:52 +09:00
2023-05-30 11:17:36 +09:00
2022-05-26 00:05:31 +09:00
2024-03-12 12:49:02 +09:00
2023-12-17 22:42:34 +09:00
2023-09-05 22:35:13 +09:00
2023-12-17 22:42:34 +09:00
2023-12-08 13:35:52 +09:00
2023-07-23 00:49:45 +09:00
2023-12-17 22:42:34 +09:00
2023-12-25 02:02:56 +09:00
2022-01-05 15:06:41 +09:00
2023-10-16 00:54:08 +09:00
2024-02-03 19:15:39 +09:00
2024-03-12 12:49:02 +09:00
2017-01-30 18:57:49 +09:00
2024-03-29 13:37:40 +09:00
2022-09-24 09:37:59 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game engine for Go

Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.

Languages
Go 83.9%
C 14.6%
Objective-C 0.7%
Java 0.6%
C++ 0.2%